David Kertesz
David Kertesz
Associate Environment Director at Popcap Games
Seattle, WA, United States of America

Summary

I'm a passionate artist focused on creating engaging content for mobile and console games. I have a dual role as Associate Environment Director and Outsource Manager at EA Games. As Associate Environment Director, I am responsible for co-leading our art team, maintaining the look and feel of our environmental assets, and managing two direct reports. As Outsource Manager at Popcap, I am responsible for the full pipeline of over 140 characters, 32 different environments, and VFX. This includes scheduling with my producer, feedback from myself and key stakeholders, and Perforce asset integration. I manage multiple global outsource teams while delivering consistent results. I deliver concise feedback that is focused on adhering to an artistic vision and technical constraints. I possess strong interpersonal skills and thrive in a team dynamic. I'm a self-driven creative focused on honing my craft by seeking out learning opportunities.

Specialties: Maya, Blender, Zbrush, Photoshop, Substance Painter, Substance Designer, High Poly and Low Poly workflows, Lighting, Rendering, Art Direction, Asset Management, and Scheduling.

Skills

3D ModelingHigh-poly ModelingHard Surface ModelingLow-poly ModelingStylized Asset CreationTexturingPBR TexturingTexture BakingLightingRenderingPhysically Based RenderingArt Direction

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
RenderMan
RenderMan
Arnold
Arnold

Experience

  • Associate Environment Director/Outsource Manager at Popcap/EA Games
    Seattle, WA, United States of America
    April 2016 - Present

    - Create 3D assets from concept to completion.

    - Model/texture game assets for mobile with strict poly and texture budget.

    - Manage 3 international outsource teams while keeping a high-quality bar with consistent results.

    - Work with management to plan and schedule our outsourcing needs to meet game requirements.

    - Mentor Junior members of our team and train them in our pipeline and style.

  • Senior 3D Artist at Zynga
    San Francisco, CA, United States of America
    August 2009 - April 2016

    - Create 3D assets from concept to completion on multiple live titles

    - Model/texture game assets and help set up the art pipeline between Maya and Unity on unreleased mobile games

    - Provide feedback and direction for 3D assets to two outsourcing groups

    - Train other team members in our pipeline

    - Test daily feature builds and bug fixes

    - Test various alpha build features prior to release

    - Brainstorm features and ideas for games