David Kertesz
David Kertesz
Principal Environment Artist at Noodle Cat Games
Chapel Hill, United States

Summary

Portfolio: https://davidkertesz.com/
Email: davidmkertesz@gmail.com

17 years of experience in the games industry starting out as a QA tester. I advocate team building and alignment across departments. I build solid art pipelines, documentation, and optimized workflows that flourish in this new hybrid work environment. I lead with equity and mindfulness with a focus on quality product design.

Specialties: Unreal, Unity, Maya, Blender, Zbrush, Photoshop, Substance Painter, Substance Designer, high/low poly workflows, lighting, rendering, art direction, asset management, and scheduling.

Skills

3D ModelingHigh-poly ModelingHard Surface ModelingLow-poly ModelingStylized Asset CreationTexturingPBR TexturingTexture BakingLightingRenderingPhysically Based RenderingArt Direction

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
RenderMan
RenderMan
Arnold
Arnold

Reel

Experience

  • Associate Environment Director/Outsource Manager at Popcap/EA Games
    Seattle, WA, United States of America
    April 2016 - Present

    - Create 3D assets from concept to completion.

    - Model/texture game assets for mobile with strict poly and texture budget.

    - Manage 3 international outsource teams while keeping a high-quality bar with consistent results.

    - Work with management to plan and schedule our outsourcing needs to meet game requirements.

    - Mentor Junior members of our team and train them in our pipeline and style.

  • Senior 3D Artist at Zynga
    San Francisco, CA, United States of America
    August 2009 - April 2016

    - Create 3D assets from concept to completion on multiple live titles

    - Model/texture game assets and help set up the art pipeline between Maya and Unity on unreleased mobile games

    - Provide feedback and direction for 3D assets to two outsourcing groups

    - Train other team members in our pipeline

    - Test daily feature builds and bug fixes

    - Test various alpha build features prior to release

    - Brainstorm features and ideas for games